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Old 12-16-2010, 07:38 PM   #1
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This makes Halo's Theater Mode look like childsplay.

From COD HQ Intel:

One of the most frequent requests from COD filmmakers has been to get more control in the editing of clips in Theater. The Dolly Cam feature lets you set up camera markers around the environment at different points in the timeline of the match. The camera automatically and seamlessly moves between each marker at a speed set by you to provide more fine-tuned control over camera movements and playback speed. Let's take a closer look at how to use this new feature with a brief walkthrough below.

Using the Dolly Cam

When you start a film in Theater, your default perspective is 1st person view. Using the indicated button, you can switch to 3rd person and Free Camera views. While in Free Camera, a new display now appears over the timeline that allows you to toggle between “Free Roam Mode”, “Edit Camera Mode” and “Dolly Camera Mode”. Free Roam was previously the only functionality available while in Free Cam, but now you can switch to Edit Camera Mode to place camera markers around the map or Dolly Camera Mode to preview your camera edits. More on Dolly Camera Mode in a bit - right now, let's start placing some cameras.


When you place a camera using Edit Camera Mode, a preview window pops up in the upper left corner, much like the window you see when a Camera Spike is planted in the game. When editing clips in Theater, this window displays the camera's perspective as a preview of what you'll see at that point in the timeline in your edited clip.

When you move away from the marker and turn around to look at it, you'll see a camera model along with information about the marker. The top number indicates that camera's position in the timeline. Only one camera can exist at each point in the timeline, so this number represents the order in which the camera appears in the linear playback of your clip. The bottom number indicates the film time when that camera's view will occur.

Setting up Multiple Cameras

Now that you've got your first marker set, let's put down another. You can't have two markers at the same spot in the timeline, so fast-forward a few seconds and choose a second location to place another marker. After you've place it, move to the side so that you can see both markers. You'll notice an orange line connecting the two - this is the path the camera will follow as the clip plays.

Now look down at your timeline. There will be two yellow lines that represent where your markers are placed in the timeline. Rewind to a point just before the first marker and hit play while in Edit Camera Mode. You will see the camera move between the markers from a third person perspective. Now, rewind back to the same point before the first marker, switch to Dolly Camera mode and hit play. You'll see the same camera movement from the viewpoint of the camera, as it will appear in your final clip.


We've only created a path between two markers, but up to 50 can be placed within a single clip! Your path will continue to grow as you place more markers. You will notice that the path between two markers isn't a straight line. The game automatically determines a curve on the camera's path to prevent the camera from making jerky movements as it moves between each marker.

NOTE: You will not see your markers when you switch back to Free Roam Mode or to 1st Person / 3rd Person modes. If your markers suddenly disappear, you've likely switched modes.

Edit Camera

Move in close to a camera marker and a yellow circle appears around it. The button to “Insert Camera Marker” will change to “Edit Camera Marker”. Using the indicated button to edit your camera marker will provide you with a contextual menu of options to control speed, reposition the camera, or remove the marker. Each of these options is described further below.


Speed Mode

Speed Mode sets the speed that the clip will play back in the segment between the current marker and the next. This affects the playback speed of the clip, not just the movement speed of camera. If the speed is set to 4.0x, all playback will occur at 4 times normal speed. The default speed is 1.0x and can be adjusted anywhere from 0.1x to 4.0x.

Manual

Playback speed is controlled with standard timeline controls rather than speed settings placed on the camera marker.

Linear

Playback speed starts at the setting of the current camera and gradually speeds up or down until it matches the setting of the next marker.

Fixed

Playback speed is set at a fixed rate along the path from the current camera marker to the next.

Dolly Camera Mode

When you switch to Dolly Camera Mode, playback will occur from the perspective of the dolly cam as a way to preview your edits as they will appear in the final clip. While in Dolly Camera Mode, a notification in the upper left corner displays the current speed and camera number in the timeline. You can also see this info in the preview window while in Edit Camera Mode.

Action!

We encourage all our budding COD film directors to give the Dolly Cam a try. This powerful feature puts a high degree of finessed control in your hands, and with a bit of practice, you will be able to make some truly amazing clips.

Again, this is all form COD HQ Intel from JD 2020
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Last edited by NuckFuggets; 12-16-2010 at 07:40 PM.
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Old 12-16-2010, 07:42 PM   #2
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Old 12-16-2010, 07:52 PM   #3
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Wow, this is a great new feature. It's nice to see Treyarch really try to build a great theatre mode with awesome tools so people can really get creative with their machinimas/gameplay commentaries.
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Old 12-16-2010, 07:56 PM   #4
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FINALLY !!! The previous mode was PURE CRAP !!!
whit "Multiple Cameras" now i can say -FUCK YEAH!-
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Old 12-16-2010, 07:56 PM   #5
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Wow, I just tried this out. It's pretty confusing to me :P
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Old 12-16-2010, 08:06 PM   #6
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This is really awesome.
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Old 12-16-2010, 08:13 PM   #7
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Old 12-16-2010, 08:13 PM   #8
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thats sooo awesome
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Old 12-16-2010, 08:33 PM   #9
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i wish the free camera mode allowed you to playback the film at .2 speed (slo-mo) while i mess with the camera positions. instead i have to manually play the film and move the camera at the same time. it gets frustrating and i have to be delicate to get that perfect shot.

i'll mess with the dolly function a bit later
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Old 12-16-2010, 08:57 PM   #10
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Made a pretty sweet divekill clip last night with the dolly cam, it's awesome!
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