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11-11-2010, 09:04 AM
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#1
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Boom! Headshot
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Black Ops Weapons Chart
Source: Black Ops | DenKirson on Xanga
Quote:
Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage.
The Red line indicates the basic damage. The Green line indicates damage range with a silencer (or the Python's Snub Nose).
Certain body parts multiply damage from attacks.
Note that the L96A1 has an extra damage modifier. The shoulders and biceps also take 1.5x damage.
All shotguns' minimum damage is 10.
A weapon's Hip Spread is determined by a minimum and maximum cone of fire in degrees from the center of the screen.
Shotguns from the hip are much less accurate than they used to be before. Aim down the sights with them to make them a bit more effective.
Recoil is an area within four points and the random chance of the weapon kicking in those directions.
The view kick is made of four forces. When two numbers are in opposing directions, they fight one another.
The kick focuses on the average between the two, so if a weapon kicks left 10 and right 60, the kick will almost always be to the right around 25.
If a weapon kicks 60 both left and right, it will focus at zero, but the sights have equal chance of jumping either way.
If both numbers are on one side of the arrows, then it'll always kick in that direction.
Working against the recoil is Center Speed which is an arbitrary number. Higher Center Speed means faster recovery.
A weapon's Fire Time is the time between each shot.
Divide 60 by the Fire Time and you get the Rounds Per Minute.
Each weapon has a specific Reload Time for partial and Empty magazines.
For both of these reloads is the Add Time, the point where the Ammo Counter changes.
The Add Time indicates the point where you can cancel the reload animation and still have a reloaded weapon.
Some shotguns and the Python reload one round at a time. The first round takes longer than the following rounds.
The Python's Speed Loader time is also indicated in place of the Add Time (which is irrelevant for the Python).
Raise Time and Drop Time are the lengths it takes to put away one weapon and take out another.
Combine one gun's Drop with another's Raise to see how long it will take.
NOTE: Switching from one weapon to a Pistol will cause your weapon in hand to use Quick Drop, only 0.25 of a second.
Aim Down Sights takes a moment before the sighted accuracy takes effect after pressing the ADS button.
Depending on the Primary weapon you're carrying, your character will have his base running speed changed.
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The Following 19 Users Say Thank You to NuckFuggets For This Useful Post:
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Audriauna (07-29-2011), Cbizarnes (11-11-2010), DedBird (11-21-2010), eagles88_04 (01-18-2011), Geloinator (08-22-2011), giorg0s_p (11-14-2010), gmrgrl4life (12-29-2010), Hardkohrr (03-21-2011), iiBossxlegitx (08-22-2011), M4z0ra (12-29-2010), ManneredHydra (03-13-2011), MissNek0 (11-11-2010), Morebetterness (08-26-2011), Never Supressed (07-06-2011), Quade1989 (11-12-2010), ricosayz (01-06-2011), TheMightyKaden (11-11-2010), WolfenWings (12-30-2010), YourFatalDesire (11-30-2010) |
11-11-2010, 03:14 PM
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#2
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IPlayCod's Posting Beast
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Insane info
I still liek the written charts we had for MW2 Better this is alot to take in
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The Following 2 Users Say Thank You to SilenceOfDaPwnd For This Useful Post:
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11-11-2010, 03:29 PM
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#3
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JeffyMcJeffJeff
Join Date: Jun 2010
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i like these, cuz its easy to compare weapons
and holy shit almost 1000 people viewing this thread
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Cause your words will outlive even time.
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Originally Posted by spank2103
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11-11-2010, 03:52 PM
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#4
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Corporal
Join Date: Nov 2010
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wow thanks for the help
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11-12-2010, 08:23 AM
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#5
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IPlayCod's Posting Beast
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Can we get a written excell sheet of damage lol
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11-14-2010, 08:58 AM
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#6
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Private
Join Date: Nov 2010
Location: Greece
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whoa this thread is just AWESOME!
very useful
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12-29-2010, 09:46 AM
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#7
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Sergeant
Join Date: Dec 2010
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ETA: nevermind; I think I'll just start a thread about this.
Last edited by exitmusic99; 12-29-2010 at 10:59 AM.
Reason: decided to start a thread instead
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12-29-2010, 06:20 PM
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#8
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Banned
Join Date: Jun 2010
Location: Michigan
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Wow thats ... like who the hell found that info. !?!?!
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12-29-2010, 07:25 PM
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#9
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I aim for the nuts
Join Date: Sep 2010
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I just saw this for the first time! Nice info!!
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12-30-2010, 10:58 AM
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#10
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Staff Sergeant
Join Date: Dec 2010
Location: Orlando, FL
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This is pretty sweet stuff, I honestly didn't know the damage decreased w/ range, Now I feel Stupid. . . DOH!! *Slaps Forehead*
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