03-13-2011, 01:05 AM
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#25
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Just a little extra...
Weapon groups (according to recoil), which you might want to consider using to keep consistant accuracy, are:
Assult Rifles: - M16, Aug, AK47, Commando (all average a recoil of 15 Up and 0 right or left besides M16- 10 Up)
- Enfield, Galil, Famas, G11 (all average a recoil of 20 Up and 25 right)
Side note on M16 group: I put the M16 in there and first because it trains the player to get their crosshairs on the oppenent before firing. With this class it is especially important to learn this basic skill; because with no side recoil it can sometimes prove difficult to fire and then move your sights onto the oppenent (AK47 nose bounce- hard to find oppenent once firing).
Submachine Guns: - MP5K, Uzi, MPL (all average recoil within 5 Up and R&L average recoil)
- Skorpion, Uzi, AK74u (all average no Down recoil)
- Mac11, PM63, Spectre, Kiparis (all average a recoil of 20 Up and 25 Right)
This isn't anything set in stone; but, it can help players get a feel for what kind of recoil and gun group they perfer.
This is based off this section, just thought i'd add some points and prove them with facts from this post.
I have weighed the positives and negatives on bascially all weapons according to the weapon stats above and have concluded which ones would benefit you in specific game types and/or situations.
If you have any questions, Message Me!
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