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Old 02-08-2011, 02:58 PM   #1
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Default Suggested Upgrades to Hacker Pro

So I have been thinking of some cool upgrades that could be patched into Hacker Pro. Of course, some testing would be needed to make sure it wouldn't fuck with the game balance too badly. My ideas are below, post your own if you've got them.
  1. After you hack enemy equipment it becomes "Yours" in the sense that you can pick it up and redeploy it. For equipment you hack you will have to have had your equipment destroyed so the situation of double-picking wouldn't happen equipment wouldn't be a possibility
  2. After hacking a SAM turret or Sentry gun it beceomes "Yours" in the sense that you can pick it up and reposition it (imagine walking up to a turret, hacking it, then turning it 180 on your enemies!)
  3. If you kill an enemie that is in the process of deploying an RC-XD he would drop the remote control and you could hack it and then pick up control of his RC-XD where he left off (For balancig I'd say as soon as you hack the control you would go right into the RC-XD view; Either that, or until you right -> on the D-Pad the RC-XD just sits on the map until it blows up on its timer or it is destroyed by the enemy team)
  4. Same trick as the RC-XD but for the squack boxes for the other controllable killstreaks. While it would be sick to take control of a gunship from somone, I think that would really foul with the game balance so I don't know about this one.
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Old 02-08-2011, 03:18 PM   #2
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This would probably make Hacker OP for sure. I mean you can already Hack equipment, SAM Turrets, and Sentry Guns, you don't show up on Motion Sensors, and You can Booby Trap CP's. Adding all of that other stuff is like combining McGuyver and SuperMan into one awesome Perk. yeah it would be awesome, but it would definitely screw up game balance.
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Old 02-08-2011, 03:26 PM   #3
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Yeah it would be insane to take over over killstreaks like choppers or even RCXD like that. On the other hand Second chance is totaly OP already so why not make hacker just as good i say.
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Old 02-08-2011, 03:31 PM   #4
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While the risk of OP is out there, if you hijack a killstreak the timer on it doesn't reset so at best you would have maybe 15 seconds so it wouldn't be totally overpowered. Right now there is just no consequence for an enemy just standing in the open using a killstreak, except they might take 1 death while operating the streak. Moving sentries and turrets isn't that big of a deal I don't think. Other suggestions?
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Old 02-08-2011, 04:09 PM   #5
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I like the idea. If I hack it, it's mine...MINE!!!!
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Old 02-08-2011, 06:47 PM   #6
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I think you should be able to hack the auto turrets on Berlin Wall. That would add a whole new aspect to that level. Then you would have teams fighting over control of the turrets.
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Old 02-08-2011, 06:48 PM   #7
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OOOO I like that ham. I like it.
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Old 02-08-2011, 06:50 PM   #8
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Quote:
Originally Posted by o Ham Job o View Post
I think you should be able to hack the auto turrets on Berlin Wall. That would add a whole new aspect to that level. Then you would have teams fighting over control of the turrets.
That would be Super Awesome, i can imagine it now, getting kills for retards going in the red. For those that don't know the red is a bad bad place, Stay away from the red. It is not a happy place. . .Unless you're on the other team
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Old 02-08-2011, 06:53 PM   #9
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Quote:
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That would be Super Awesome, i can imagine it now, getting kills for retards going in the red. For those that don't know the red is a bad bad place, Stay away from the red. It is not a happy place. . .Unless you're on the other team
Yes if your on the other team I hear there is milk and cookies being served on the red so run to the red...run!
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Old 02-08-2011, 11:21 PM   #10
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Quote:
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I think you should be able to hack the auto turrets on Berlin Wall. That would add a whole new aspect to that level. Then you would have teams fighting over control of the turrets.
That would NOT be good. I mean your basically trapping people before they can even get a chance to do something. You spawn, which is unfair because of the other squad not spawning near them as well, you hack it and they can't even cross over to get to C on domination.

The auto turrets are perfect the way they are IMO. No sense in even considering that. It was added to make it more of a strategic map, not just run across as quick as possible to go to B like every other map... it's about diversity and that is what I love about Berlin Wall. With out those auto turrets, it's basically like every other map.
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