06-21-2011, 03:37 PM
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#77
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I unfortunately don't have any hard proof of how the spawns systems work but based on my experience both with being killed or getting kills as a result of them, I can take a guess at how they work.
With regards to the value/numbering system placed on all specified points, the order of priority or weighting of events on how much they effect the value of a spawn point seems to be as follows:
1. Distancing you from last death
2. Distancing you from teamate deaths
3. Spawning you close to teamates
4. Spawning you far from enemies
Now I realize there are probably other smaller factors that effect a spawn points value but these are the major ones. However, this order is flawed. The problem with putting a heavy weighting on spawning you far from death locations is say I'm camping in a building and picking people off from the other side of the map or at least from some considerable distance, all of a sudden after 3-5 kills the entire team is spawning right on top of you because the game deams the other side of the map as dangerous even though its actually safer and away from enemies. Call of duty isn't halo, many kills occur at a long distance so this sort of system doesn't work,
Spawning you close to teammates only makes 1 & 2 worse, because once a few start spawning on top of you, they all do. Its a chain reaction. Even if you are quick enough and skilled enough to react to the bad spawns, eventually you just get overrun or caught in a reload and killed.
Simply put, the highest factor that should have BY FAR the heaviest weighting on the value of a spawn point is getting you far from enemies. That way it is also possible to offensively control parts of a map especially in games like headquarters or domination. A team should be able to strategically hold down key locations of a map to in essence set up a perimeter around the objective and force the other team to spawn away from it. Right now, no mater how locked down you have the objective eventually they start spawning inside your perimeter and your entire strategy has been foiled and the tables turned and they did it all with no skill just lucky spawns.
Last edited by kholland65; 06-21-2011 at 03:40 PM.
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