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11-12-2010, 03:44 PM
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#1
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Boom! Headshot
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Black Ops Fixes and Patches
From COD HQ... here's the official links for each platform. Below is 360 list:
PS3: Call of Duty: Black Ops
X360: Call of Duty: Black Ops
PC: Call of Duty: Black Ops
Wii: Call of Duty: Black Ops
Anyone who is talking about spawns in this thread:
http://www.iplaycod.com/forums/42-ca...awn-system.cod
Quote:
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
6/23/11 (xbox)
(Title Update 10)
• Security Updates.
• New playlists – Flags and Bombs
• C4 can no longer be warped to player carrying bomb in S&D and Sabotage.
• Removed erroneous “Reset to Default” message when trying to load a DLC map you do not have.
• In-game icons (care package icons, etc) no longer appear in the Create A Class menu.
• Support for Annihilation map pack, available June 28th on Xbox LIVE!
• Fix for a rare crash related to weapons.
• Game no longer crashes when Xbox LIVE servers are down.
• Additional weapon balancing.
• Ninja Pro Perk no longer makes sounds when mantling or diving to prone.
5/31/11
(Title Update 9)
• Security Updates.
• Combat Record properly displays other players’ first stat page even if they don’t have the latest TU.
• Improvements to split screen fog.
• Films are now accessible even if a user’s console date/time is not set up properly.
• Score and time limit no longer reset in Combat Training if a user opens other menus.
4/28/11
(Title Update 8)
• Support for Escalation Map Pack (Releasing 5/3/11)
• Security Updates.
• Addition of banner-style Message of the Day on the MP Main Menu.
• Addition of Hardcore FFA and TDM for Combat Training.
• Additional sniper rifle tuning changes.
• Addition of “Competition” Barebones playlist.
• Replaced RPG with Grim Reaper in Gun Game Wager Match.
• Prevent automatic weapons from jamming if the player is feathering the fire button on “Default Alt”, “Tactical Flipped” or “Nom4d Flipped”.
• Fine-tuned napalm and bombing-run damage indoors.
• Prevented rare invulnerability issue.
• Additional game mode timer options for Custom Games.
• Fixed a minor out of map exploit in Grid.
• General Killcam and death-cam improvements.
• Improved Auto-Assign reliability in Private Match.
• Addressed an infinite “joining session in progress” screen under very specific timing conditions.
• Demolition bombs can no longer explode and be defused at the same time.
• Spy play now activates in One in the Chamber in all cases.
• The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills.
• Contracts purchased but not yet expired no longer count as expired when viewing a friend’s player card.
• Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed.
• Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth.
• Improvements to Zipline functionality when viewed in Theater mode.
• Settings from custom games are all cleared and no longer carry over from one custom match to another.
• Improvements to map voting reliability in lobbies.
• Nova gas will now affect players that are standing over their tactical insertion.
• Hardcore players who kill another teammate in last stand now lose the proper amount of points.
• Players can no longer transfer emblems/backgrounds from Combat Training to Player Match.
• Player is no longer able to use a primary weapon in Second Chance (rare, specific instance).
• Improvements to “Community” filters.
3/17/11 (hotfix)
• Addressed several Zombies exploits.
• Addressed an exploit that allowed players to get outside of the designated map boundaries on Nuketown and Kowloon.
• Added "Mercenary" (TDM exclusive) playlist to MP.
• Disabled Split-Screen play in Mercenary playlists.
2/28/11 (Title Update 7) (XBOX 360)
Issues Addressed:
• Matchmaking improvements to return higher quality results faster. This change includes settings that are tunable in the live environment, so tweaking may continue beyond initial release of this update.
• The in-game store now hides DLC map packs that do not match the language of the player’s disc to decrease the possibility of users downloading the incorrect language version.
• Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely. Required timing-specific button presses.
• Split screen players are now able to change camera perspectives and cycle through players as a spectator.
• Addressed an issue where the most recent match played in Zombies could overwrite the best match played on the leaderboard.
• Improved Zombies lobbies to prevent players from erroneously receiving the error “Unable to join game session” under certain circumstances.
• Addressed a number of community-discovered Zombies gameplay exploits.
• Additional security feature updates.
Gameplay Tuning:
• Additional sniper rifle tuning.
1/27/11 (Title Update 6) (XBOX 360)
New Features:
• New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.
• Support for “First Strike” map pack. All First Strike maps will be available in every playlist on 2/1.
Issues Addressed:
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.
• Now allow players to connect to System Link Games even if they are not connected to LIVE.
• Fixed crash when host migration occurred during a join-in-progress.
• Fixed issue with players seeing incomplete Create a Class submenus when Party leader switches lobbies or kicks player.
• Fixed in-game Friends List from opening when viewing then closing the playercard of a player in a lobby.
• Addressed Zombies split screen issue where players sometimes get booted back in the lobby.
• Replaced debug text appearing for some content in the in-game Store.
• Fixed crash when attempting to watch a film or clip with 3 or more profiles signed in.
• Fixed freeze while watching films and changing sign-in status using inactive profiles.
• Fixed a freeze if a player opens the Xbox Guide while the match is ending and quits immediately as they arrive in the post-game lobby.
Gameplay Tuning:
• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment.
See official threads above for older updates and logs... removed for room to update this thread.
Regards,
-JD
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These are the live fixes and upcoming fixes. Currently the actual gameplay stuff is not listed but I think what they have should be top priority due to it being more simple fixes that don't require a title update. We will do our best to keep this thread updated.
Last edited by NuckFuggets; 06-24-2011 at 08:49 AM.
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AmethystVenom (11-13-2010), bam_buddah360 (12-22-2010), Cbizarnes (11-12-2010), chronicoffender (12-04-2010), D Boogie C (01-28-2011), FallenAngelNeos (11-19-2010), FloatedPhoenix (11-16-2010), machinimafan17 (12-04-2010), ManUnited10 (11-18-2010), MissNek0 (11-12-2010), pandamancan2 (07-12-2011), Rubbr Chickin (01-25-2011), THUMP3R (12-22-2010), timor ultima (12-03-2010), toolarmy (01-28-2011), Tqwen (11-19-2010), Triksylilhobbit (11-18-2010) |
11-12-2010, 03:51 PM
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#2
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Specialist
Join Date: Jul 2010
Location: Vincennes, Indiana
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somethings that need fixed are the shooting delays and how bullets will follow you around a corner, you can take off around a corner and somehow the bullets are still hitting you even without the 2nd perk
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11-12-2010, 03:54 PM
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#3
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Boom! Headshot
Join Date: Dec 2009
Location: Gainesville, FL
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Quote:
Originally Posted by call me warrior
somethings that need fixed are the shooting delays and how bullets will follow you around a corner, you can take off around a corner and somehow the bullets are still hitting you even without the 2nd perk
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That has to do with the lag on the server. The connection has gotten much better the past couple days and is an in progress fix above
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11-12-2010, 03:58 PM
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#4
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Prestige Member
Join Date: Nov 2009
Posts: 516
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so did we not have 3.5 million people playing?
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11-12-2010, 04:01 PM
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#5
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Sergeant
Join Date: Oct 2010
Location: 413--Massachusetts
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nice the getting kicked from a party for not finding a match was pissing me off but still the best COD ever!
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11-12-2010, 04:01 PM
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#6
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IPlayCod's Posting Beast
Join Date: Jun 2010
Location: Massachusetts
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Spawns!!!
Fix the damn spawns!
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The Following 4 Users Say Thank You to SilenceOfDaPwnd For This Useful Post:
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11-12-2010, 04:02 PM
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#7
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Boom! Headshot
Join Date: Dec 2009
Location: Gainesville, FL
Posts: 4,066
Thanks: 324
Thanked 2,247 Times in 678 Posts
Mentioned: 578 Post(s)
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Quote:
Originally Posted by xaviery
so did we not have 3.5 million people playing?
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We did... it was talking about the leaderboards not being accurate, not people online.
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11-12-2010, 04:02 PM
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#8
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Specialist
Join Date: Sep 2010
Location: Bedford texas
Posts: 49
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me and my buddies keep getting put into private matches with other people when we try to play team search etc idk if thats supposed to happen but can you look into it
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11-12-2010, 04:05 PM
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#9
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Boom! Headshot
Join Date: Dec 2009
Location: Gainesville, FL
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Quote:
Originally Posted by SilenceOfDaPwnd
Spawns!!!
Fix the damn spawns!
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Spawns aren't something that is a quick fix like these things.
They are fixing problems that are preventing ppl from even playing. This list will udpate... give it time.
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11-12-2010, 04:42 PM
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#10
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Prestige Member
Join Date: Nov 2009
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Quote:
Originally Posted by NuckFuggets
Spawns aren't something that is a quick fix like these things.
They are fixing problems that are preventing ppl from even playing. This list will udpate... give it time.
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I think the spawns keep the game interesting
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The Following User Says Thank You to xaviery For This Useful Post:
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