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  1. #71
    Brother Seamus Command Sergeant Major: 2000 posts

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    Quote Originally Posted by doncheechnyc View Post
    honestly the one thing that drive me crazy is...When you hear the headshot DINK like 3 times and the person doesnt die...it should be how it was in every previous call of duty..Headshot = KILL... bottomline!
    I know what you mean, if I have already hit the dude a couple times in the chest while working my way up to the head, he should be dead when I hear the DINK!
    360/PSN: DeftMonkii

  2. #72
    Staff Sergeant Staff Sergeant: 250 posts

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    I think it would be cool to a have a Hardcore Mosh Pit like the one from Mw2. Or something like hardcore Demolition.

  3. #73
    Dovahkiin Brigadier General: 6000 posts

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    I want everyone to take a look at the updates. Patch 1.04 has some major fixes. Let's hope it completes Phase 3.


    Kopraan Do Aan Jul, Sil Do Aan Dovah


  4. #74
    Brother Seamus Command Sergeant Major: 2000 posts

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    Quote Originally Posted by ExultantGamer View Post
    I want everyone to take a look at the updates. Patch 1.04 has some major fixes. Let's hope it completes Phase 3.
    Issues Addressed:
    • Resolved several issues with parties getting disbanded unexpectedly.
    • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
    • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
    • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
    • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
    • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
    • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
    • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
    • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
    • Contracts will now reset when the player Prestiges.
    • Prevention of Valkyrie rocket exploding upon release under rare conditions.
    • Prevention of Gunship failing to give player full control under rare conditions.
    • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
    • Additional security measures to enhance detection and banning capabilities.

    Gameplay Tuning:
    • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
    • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
    • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
    • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
    • Subtle increase in sniper rifle accuracy when scoping in.
    • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
    • Additional minor reductions in knife lunge.
    This is from the ps3 thread, I'm assuming it's pretty much the same for xbox.

    I like the idea of limiting the reroll option to just care packages.
    Last edited by Da_Fino; 12-04-2010 at 12:28 AM.
    360/PSN: DeftMonkii

  5. #75
    Dovahkiin Brigadier General: 6000 posts

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    They listed all the fixes specific to each console and PC. Now they are sending to the Console Manufacturers for approval.


    Kopraan Do Aan Jul, Sil Do Aan Dovah


  6. #76
    Sergeant First Class Sergeant First Class: 500 posts
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    I Hope this is really going to affect the disconnection problems for me it occures nearly ever game i try and play at the moment. Its great that Treyarch are putting so much effort into fixing things.
    Trayarch - Making snipers hold their scope unnecessarily long since 1962.

  7. #77
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    anyone else having problems with headshots?
    it's like while you are shooting you hear a headshot/multiple headshot sounds but no kill?(this is not with a sniper rifle btw)

  8. #78
    Specialist Specialist: 25 Post
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    will we one time get wager match modes on splitscreen and combat training?

  9. #79
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    After all the updates are done and such I say they should focus all their attention on fixing the hit boxes.



  10. #80
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    Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops. if this is what i think it is i wil be ahngreyy

 

 
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