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06-04-2011, 09:03 PM
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#1
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Private
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Problems with Black Ops
I first started playing COD games last year with MW2 and I had to say I was pretty impressed with the gameplay until noob tubing became incredibly popular. Then Black Ops came along ushering in the most least diverse COD multiplayer to date. In MW2 there was OP guns, the UMP, Spas-12, Tar-21, etc. In BO Treyarch attempted to make the game balanced, but obviously Treyarch has no idea what they are doing and their way of balancing is making everything overpowered. The removal of stopping power seemed to be a good idea, but showed to be the opposite since sleight of hand came back to the perk 2 section. Sleight of hand pro is almost a necessity in BO unless you have a 4 green bar connection or have superhuman reaction time. Most of the assault rifles kill in just 3 shots, with very high ROF, and then theres the M14 and FAL which kill in 2-3, but unless you have great connection on your side, you are at a disadvantage. Also there is the M16 and G11. The M16 only gets 1 burst kills at a certain range if all shots hit and the time between bursts make it much less effective than other assault rifles, but with the G11 the high rof and time between bursts makes it a bit more effective. So, my opinion on AR's in BO is that the ones that are used are OP with high ROF and 3 shot kills. The Smg's have basically the same ROF and damage as the AR's, but with a ridiculous range drop making the AR's so versatile and SMG's almost pointless to use unless you want a challenge. Then theres the LMGs which have shitty starting clips besides the m60 and shitty extended mags besides rpk and m60. 60 bullets, Really? When i use an lmg i want close to 100 for tons of kills without the need to reload at the cost of moving slow. Shotguns=Crap, so many times have I barrel stuffed with a stakeout and got a hit marker. Snipers=crap too, They get hit markers way too often and especially with the sway of the l96 i expect 1 hit kills from the waist and up. The introduction of Ghost removes the sacrifice of stopping power to have cold blooded that was present in mw2. This completely unbalances things because now that stopping power is built in BO you can have cold blooded too. Also because of movement of perks, you can now have marathon lightweight while keeping the power of your guns without sacrificing power because there isn't stopping power. With Ghost being such a popular perk, everyone uses the LAW or Strela-3 which makes your hard earned chopper gunners or gunships useless because it isn't to hard to shoot them twice with multiple people going for Ghost Pro. They could've at least added extra flares for these killstreaks to drop. I say alot of things in the long ass post, but to sum it all up I'll say this: bring back stopping power because it balances the game because you cant make completely OP perk combos with it.
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The Following 2 Users Say Thank You to Gwadle For This Useful Post:
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06-04-2011, 09:36 PM
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#2
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Sergeant
Join Date: Nov 2010
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to sum it up; Treyarch was more worried about making a game so far the opposite of MW2 that they forgot they need to make a structured, diverse, and excellent game
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06-05-2011, 02:45 PM
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#3
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Banned
Join Date: Oct 2010
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Well said dude.
Only problem is ur not gonna get a lot of support for ideas like this on this forum, most people here think the game is balanced simply because they equate balance to merging anything that they don't use.
Fact is, the better u are at the game the easier it is to see how broken they made the multiplayer. Shotguns lose out to automatics at close range, snipers lose out to automatics at long range and LMGs have the same size clips as ARs and do about the same damage but move way slower.
Just like @ StankNug said; they tried their best to separate themselves from. Modern warfare 2 but neglected the fact that weapons need to be balanced.
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06-05-2011, 04:20 PM
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#4
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Sergeant
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ya know @ ThyAssWhupn you seem to be the one other person on this board that gets it, everytime I read one of your posts, I think, wow I couldn't have said it better myself
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The Following User Says Thank You to StankNug For This Useful Post:
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06-05-2011, 04:20 PM
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#5
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Sergeant
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ya know @ ThyAssWhupn you seem to be the one other person on this board that gets it, everytime I read one of your posts, I think, wow I couldn't have said it better myself
ya know @ ThyAssWhupn you seem to be the one other person on this board that gets it, everytime I read one of your posts, I think, wow I couldn't have said it better myself
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06-06-2011, 04:14 AM
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#6
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Sénior Spánker
Join Date: May 2011
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I dont think sleight of hand is a neccessity.... It helps alot I agree but nothing is a neccesity but a preferance, I have like 3 classes without SoH pro on my current PSN (which isnt prestieged so I only have 5 classes).
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08-20-2011, 10:55 AM
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#7
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Specialist
Join Date: Aug 2011
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have you ever noticed on a game/round winning kill cam but the spot the player died at was about 5ft from the body...
mw2 kill cam system was better but black cock's.. i mean black ops is worse.
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08-20-2011, 11:14 AM
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#8
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Staff Sergeant
Join Date: Jun 2010
Location: Harrisburg , PA
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Nice necro bump.
Kill cam is never an accurate representation of what happened at the time, never has been in any CoD game. Whether its Black Ops or Modern Warfail 2 (see what I did there?), even CoD4 and WaW. It actually has nothing to do with the game or developer, it has to do with the game being played on p2p. Killcams of host will far more accurately represent what actually occured.
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08-20-2011, 11:48 AM
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#9
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Master Sergeant
Join Date: Mar 2011
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That's a novel....lol
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08-20-2011, 05:20 PM
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#10
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Private First Class
Join Date: Aug 2011
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LOL modern warfail... I can agree that the gun and perk system are definatly imbalanced, but the game is still fun. My biggest issue with the game is the lag. I pay a lot of money for very good internet but unless you are hosting you are half a step behind, hence the inaccurate wtf? killcams.
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