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Thread: Call of Duty Black Ops 3 Reveal

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    Default Call of Duty Black Ops 3 Reveal




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    So now we are going to be playing with Cyborgs. Not sure how I feel about that. The trailer looks amazing, I'll have to keep my eyes on this one.

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    lets hope they keep the weird stuff out of mp this time around

    TURTLE BEACH / KONTROL FREEK / GUNNAR OPTIKS / SQUID GRIP / SCUF GAMING

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    Real disappointed that Exo suits are returning.

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    I'm disappointed that they're bringing back more mech related things, but it's definitely more tuned down when compared to AW. I'm still very hesitant about the game and definitely need to see more about the game before I decide if I want it or not. I've loved every Treyarch CoD to date, so I'm more hopeful this time around than last time. I still haven't purchased a copy of AW because the future aspects of it turn me off big time.

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    I love it! It brings something new to the table combining all things we love!


    Black Ops 3 Forum?

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    Did you say exterminate? Master Sergeant: 750 posts

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    No exo suits and from what I have heard from the live stream and the ever so lovely @drift0r the abilities seem balanced and can't be spammed and it feels like good old COD and black ops.

    I have a great feeling Treyarch always produce the goods.



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    Still hesitant on this one. I really want to like it, but it looks far too similar to AW. I feel similar to Scarecrow, I need to see more as I do like the Treyarch branch of COD.


    Quote Originally Posted by scarecrowman View Post
    Yeah I can vouch for @MOON. We got him up to date with his shots and stuff so he's cool.


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    Default Call of Duty Black Ops 3 Reveal

    Multiplayer
    Utilizes the movement system described early – Thrust Jumps, Wall Running, Power Slide etc. Players will be able to use their weapons while performing a move and the movements are designed to support a player’s progression through the environment. The movement focusses more on traversal gameplay rather than verticality. There is a limit to wall running (it’s not possible to wall run on every area), and each map only has a small amount of spots that can be used for wall running.
    The maps are designed to cater to traditional movement as well as the new advanced movement. Players can still focus on ground movement, lying prone with a sniper rifle etc.
    Skill-based matchmaking is comparable to Black Ops 2 rather than Advanced Warfare.
    Multiplayer will be playable at E3 and via a public beta coming later this year (pre-order to guarantee access).
    Supports splitscreen multiplayer.
    Pick 10 returns.
    Theatre Mode is returning.
    Supply Drops won’t be included.
    Specialist System – A new character class system which provides some personality to a player’s character. Each class can be levelled up individually and has its own look, personality, voice and weapons and abilities. There are nine Specialist classes and each one has two options to equip; a special weapon or a an ability. Players can only equip one option for each class and both the class and ability must be chosen in the lobby before the match has begun. Players can use the weapon/ability for a short amount of time when they reach the limit on a meter count. The meter increases based on the player’s performance during the match; special weapons generally activate at four minutes (getting a good amount of kills and other actions could increase this to two minutes), while the ability generally activates at two minutes (again, kills and other actions may make this one minute). This system is described as a useful method for players who doesn’t often get Scorestreaks as it allows them to try out cool weapons and abilities without needing to stay alive. Four classes have been confirmed, with five more to be announced in the coming months –
    Gunsmith System – A new weapon customization system. Players can equip an optic and up to five additional attachments to their weapon (within the limits of Pick 10). Players are then able to custom the appearance of the weapon further by creating up to 64 layers of custom camo art which can be placed on three sides of the weapon.
    Press played a number of matches on three maps (Stronghold, Combine, Hunted) and three modes (Kill Confirmed, Domination, Team Deathmatch).
    Confirmed maps –
    Most maps have three lanes and there is never more than two storeys of verticality.
    Details on Create-a-Class, Scrorestreaks, Pick 10, Specialist levelling,social features, eSports, and more coming at E3 and Gamescom.
    Ruin AKA Donnie Walsh
    Seraph AKA Zhen Zhen
    Outrider AKA Alessandra Castillo
    Reaper AKA Experimental War Robot (EWR)
    “Raised in a military family in a tough neighbourhood, he is fearless and headstrong, an infantry soldier through and through. He uses his unique abilities to rush into battle and surprise the enemy with sheer force.”
    Special Weapon – Gravity Spikes which take out nearby enemies with a powerful shockwave
    Ability – Overdrive which provides a brief burst of movement speed.
    “Militant enforcer of the 54I crime syndicate’s rule of law. She is known for her focused and unflinching combat discipline, striking fear within the ranks of the cartel.”
    Special Weapon – Annihilator which is a high-caliber revolver with penetration rounds.
    Ability – Combat Focus which grands a bonus multiplier towards earning Scorestreaks.
    “Developed keen observation skills growing up in the streets of the Favela, traversing the rooftops to watch the action of the city below, and this earned her a place in the ranks of the Brazilian Special Forces. She outsmarts enemies by finding them before they have a chance to know what hit them.”
    Special Weapon – Sparrow which is a bow equipped with explosive bolts.
    Ability – Vision Pulse which tags and highlights enemy locations within a certain range.
    “Started as an expensive military R&D project to supplement Special Operations soldiers in the field, the EWR was a cutting-edge prototype combat robot, the most advanced in the world at the time. Budget overruns and embarrassing political incidents left the project all but a resource for scrap metal, except for the one prototype that remained.”
    Special Weapon – Scythe which is a robotic arm that can turn into a high power mini-gun.
    Ability – Glitch which allows players to teleport back to the position that they were at around six seconds earlier.
    Stronghold – Set in a chateau in the Swiss Alps. Described as having an asymmetrical design that mixes open areas with close quarters.
    Combine – Set in a Saharan research facility. Described as a small and tight facility with tight interiors and a middle open area. One part of the map features a wall that can be traversed to get to another side, but the player may face death if they fall into a large drop.
    Hunted Set in an Ethiopian hunting lodge in the jungle. Described as having long sight lines with mid to long-range engagements supported. Features an underwater section that players can swim in (the game will allow players to fire weapons while underwater, although only a few maps will have accessible underwater areas).

    Sauce: http://playstationpersuasion.tumblr....ps-iii-details


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  11. #10
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    I read extra movements, wall run, and lost interest. Gonna pass. Anything remotely like AW I want nothing to do with.


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