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Thread: David Vonderhaar Tweet's...the future of COD?

  1. #31
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    My ideas cod ppl

    Ideas to treyarch

    Note:u can change or alter anything, these are just some ideas

    Add substantial things to the game to make it different, like rolling,bring back dolphin diving,maybe hold the jump button to leap,take cover behind obstacles,like press back against box and peek from the side,take away head glitching if u can and stuff like that-new game modes for sure!I would say keep the proficiency thing like in mw3 and bring back support , assault and specialist killstreaks,bring back leveling up your weapon and cod points...or something more creative

    Perk ideas:

    Stuntman:recover from rolling more quickly,shoot while dolphin diving(accuracy will be bad)
    Pro:shoot while leaping(bad accuracy as well), no fall damage,shoot while climbing ladders

    Marathon:sprint for a longer distance
    Pro:reload while sprinting,longer sprinting duration*

    Rapid resurgence:recover health faster when not in combat
    Pro:recover breath faster when sniping,recover running duration faster after running*

    Eagle eye:spot enemy names from longer distances
    Pro: spot the sun glint off of other sniper scopes(doesn't work in night time maps),hold breath longer
    ^^^this is a sniping perk,why not have shotgun and machine gun perks?

    Adrenalineump shotgun quicker,rechamber snipers quicker,move faster
    Pro:crawl faster,sprint faster after spawning for 3 seconds

    Stalker:move more quickly while aiming down sights(from mw3,it's a very good idea)
    Pro: delay claymore detection

    QuickDraw:aim down sights faster(also from mw3)
    Pro:recover from tactical and lethal grenade usage more quickly,recover from equipment quicker

    Double up:have an extra lethal and tactical Grenade*
    Pro:have 1 extra equipment(excluding motion sensors and jammers)

    Scavenger: resupply ammo from enemies*
    Pro: start with extra ammunition,resupply lethal grenades if enemy didn't use his,throw down ammo for teammates to grab(gun ammo)

    Lifeless imitation: play dead for 20 seconds at a time(don't want this perk to be complained about)
    Pro: no name or red crosshairs when targeted,no skull icon appears when enemies die

    Agility:climb obstacles quicker,run through terrain(mud, ect.) quicker
    Pro: climb ladders more quickly,start 1 second earlier then other teammates and enemies when round starts(excluding search & destroy),take cover faster

    War ply: complete objective captures and plants more quickly,(if more then 1 person is capturing a point and only 1 person has "War Ply", just increase the capture time by one second or so),explosions mark enemies on mini map
    Pro:bullet damage marks
    Enemies on mini map,increase radius of tactical and lethal grenades(just by a little)

    Battle focus:enemies without silencers appear on radar longer after shooting,
    Pro:reduce flinch when fired at, use kill streaks more quickly(uav ect.),reduce sway on weapons while aiming down sights

    Battle cry:boosts the speed of teammates in a certain radius for 3 seconds as well as yourself, dazzles enemies in a certain radius by eliminating their hearing,echos in inside spots (house etc.) so enemy won't hear footsteps,warcry is optional by character,to activate hold triangle or Y(something like that)
    Pro: when player uses War Cry teammates now*Move faster for 4 seconds,when player uses war cry the player can now leap further,switch stances faster, aim down sights faster and switch weapons faster for 5 seconds when war cry is used,
    Downside:gives away location on mini map and in game sounds
    *If player wants to annoy other players the war cry ability will be disabled
    Ex:traps ally in corner and uses war cry over and over,will be disabled

    Spy:eavesdrop on other team( optional),when player kills enemy player can take the uniform of that enemy to confuse other enemies,crosshairs are still red and name still appears red unless a perk says not,don't appear on enemies radar when impersonating enemy-so only look like the enemy,that is it
    Pro:enemy footsteps are louder, detect if an enemy is trying to play dead

    These are my ideas
    Of course things can be changed
    Keep the main perks like sleight of hand and ghost etc.

    My zombies ideas:
    When u select zombies have 3 choices after that: survival, campaign, and zombie operations

    In survival have the classic wave after wave gameplay,here are some extra ideas:
    1:smart zombies,no rape trains
    2: keep up the good maps
    3:add special features to every map to make it unique
    4ut cool features like being able to close doors and put boards up,can only be done after door opens,cost money and the zombies can break it down,if broken down only board can be put up but the door is now useless,
    5:make the characters physically board up the windows and physically open doors, stuff like that
    6:add zombie bosses,perhaps one at round 6, then a different kind of zombie at round 15
    7: Add more guns!!!
    8:different kinds of zombies,maybe in a swampy map(shi no Numa) have zombie bees or something,flamethrower can be extra effective on insect zombies,animal zombies too! Imagine lion zombies and elephant zombies in a zoo or something! But MAINLY stick to human zombies
    9: at later rounds zombies become impossible to kill and many people don't like this,so for an idea just make the zombies really really fast,hard to kill-but not impossible, and of course more zombies

    In campaign start from the beginning of the story line

    In zombie operations have 4 players or less(optional) team up and go on a missions zombie related. Like save the survivors or pass through the city to reach the survivors, u guys get it

    I believe u guys at treyarch have better ideas and will be successful in the next cod

  2. #32
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    My ideas




    Note:u can change or alter anything, these are just some ideas

    Add substantial things to the game to make it different, like rolling,bring back dolphin diving,maybe hold the jump button to leap,take cover behind obstacles,like press back against box and peek from the side,take away head glitching if u can and stuff like that-new game modes for sure!I would say keep the proficiency thing like in mw3 and bring back support , assault and specialist killstreaks,bring back leveling up your weapon and cod points...or something more creative

    Perk ideas:

    Stuntman:recover from rolling more quickly,shoot while dolphin diving(accuracy will be bad)
    Pro:shoot while leaping(bad accuracy as well), no fall damage,shoot while climbing ladders

    Marathon:sprint for a longer distance
    Pro:reload while sprinting,longer sprinting duration*

    Rapid resurgence:recover health faster when not in combat
    Pro:recover breath faster when sniping,recover running duration faster after running*

    Eagle eye:spot enemy names from longer distances
    Pro: spot the sun glint off of other sniper scopes(doesn't work in night time maps),hold breath longer
    ^^^this is a sniping perk,why not have shotgun and machine gun perks?

    Adrenalineump shotgun quicker,rechamber snipers quicker,move faster
    Pro:crawl faster,sprint faster after spawning for 3 seconds

    Stalker:move more quickly while aiming down sights(from mw3,it's a very good idea)
    Pro: delay claymore detection

    QuickDraw:aim down sights faster(also from mw3)
    Pro:recover from tactical and lethal grenade usage more quickly,recover from equipment quicker

    Double up:have an extra lethal and tactical Grenade*
    Pro:have 1 extra equipment(excluding motion sensors and jammers)

    Scavenger: resupply ammo from enemies*
    Pro: start with extra ammunition,resupply lethal grenades if enemy didn't use his,throw down ammo for teammates to grab(gun ammo)

    Lifeless imitation: play dead for 20 seconds at a time(don't want this perk to be complained about)
    Pro: no name or red crosshairs when targeted,no skull icon appears when enemies die

    Agility:climb obstacles quicker,run through terrain(mud, ect.) quicker
    Pro: climb ladders more quickly,start 1 second earlier then other teammates and enemies when round starts(excluding search & destroy),take cover faster

    War ply: complete objective captures and plants more quickly,(if more then 1 person is capturing a point and only 1 person has "War Ply", just increase the capture time by one second or so),explosions mark enemies on mini map
    Pro:bullet damage marks
    Enemies on mini map,increase radius of tactical and lethal grenades(just by a little)

    Battle focus:enemies without silencers appear on radar longer after shooting,
    Pro:reduce flinch when fired at, use kill streaks more quickly(uav ect.),reduce sway on weapons while aiming down sights

    Battle cry:boosts the speed of teammates in a certain radius for 3 seconds as well as yourself, dazzles enemies in a certain radius by eliminating their hearing,echos in inside spots (house etc.) so enemy won't hear footsteps,warcry is optional by character,to activate hold triangle or Y(something like that)
    Pro: when player uses War Cry teammates now*Move faster for 4 seconds,when player uses war cry the player can now leap further,switch stances faster, aim down sights faster and switch weapons faster for 5 seconds when war cry is used,
    Downside:gives away location on mini map and in game sounds
    *If player wants to annoy other players the war cry ability will be disabled
    Ex:traps ally in corner and uses war cry over and over,will be disabled

    Spy:eavesdrop on other team( optional),when player kills enemy player can take the uniform of that enemy to confuse other enemies,crosshairs are still red and name still appears red unless a perk says not,don't appear on enemies radar when impersonating enemy-so only look like the enemy,that is it
    Pro:enemy footsteps are louder, detect if an enemy is trying to play dead

    These are my ideas
    Of course things can be changed
    Keep the main perks like sleight of hand and ghost etc.

    My zombies ideas:
    When u select zombies have 3 choices after that: survival, campaign, and zombie operations

    In survival have the classic wave after wave gameplay,here are some extra ideas:
    1:smart zombies,no rape trains
    2: keep up the good maps
    3:add special features to every map to make it unique
    4ut cool features like being able to close doors and put boards up,can only be done after door opens,cost money and the zombies can break it down,if broken down only board can be put up but the door is now useless,
    5:make the characters physically board up the windows and physically open doors, stuff like that
    6:add zombie bosses,perhaps one at round 6, then a different kind of zombie at round 15
    7: Add more guns!!!
    8:different kinds of zombies,maybe in a swampy map(shi no Numa) have zombie bees or something,flamethrower can be extra effective on insect zombies,animal zombies too! Imagine lion zombies and elephant zombies in a zoo or something! But MAINLY stick to human zombies
    9: at later rounds zombies become impossible to kill and many people don't like this,so for an idea just make the zombies really really fast,hard to kill-but not impossible, and of course more zombies

    In campaign start from the beginning of the story line

    In zombie operations have 4 players or less(optional) team up and go on a missions zombie related. Like save the survivors or pass through the city to reach the survivors, u guys get it

  3. #33
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    [MENTION=34634]JimbobTheCodGod[/MENTION]- you don't need to make a new post to change/add something to your post. There is an edit button next to quote and thanks, just use that

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  4. #34
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    Holy crap , that had a beggining , early mystery , middle twist , second half shocker , final twist and ending , helped fullfill my 'read more novels resolution '

    Love the idea of ghost , flankers / rushers should be more stealthy than a camper on ' battle line ' or choke point , but blind eye has begun this seperation into two different perks, so I defo see a new change coming in that aspect ! Keep up the good work guys !

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  5. #35
    All The Pretty Lights 1st Lieutenant: 3000 posts

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    [MENTION=5225]David[/MENTION]Vondehaar

    Alex thinks that game modes like One in the Chamber & Gun Game will be more popular if we give XP for playing them. I don't disagree but is it too weird if you are leveling up and unlocking content you can't even use when playing those game modes? It gets strange for me. Does that mean you can do Challenges in them? Or only game mode specific challenges? Do they count towards stats? When they are separate from CORE ... it's nice, clean and simple to understand and we set your expectations accordingly. My alternative take was to give a fixed XP bonus for playing something outside the box, but not use the ranking system verbatim. Ready. Go. Boosting sucks. We don't want that, yet the most fun I had was playing with friends. I want more people to experience that.


  6. #36
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    Come check out my youtube channel

    I have random throwing knifes montages and a cod zombie apocalypse trailer i made
    Last edited by iR1ZE; 04-09-2012 at 10:28 PM. Reason: Link removed

  7. #37
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    His tweets are very active but not very informative unfortunately

  8. #38
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    Hopefully Tryarch pulls off another great CoD because Every CoD they make i Greatly like more than any Infinity Ward game. I honeslty think TreyArch have bo 2 under controll and it will be a great game so there are no worrys needed to be taken

  9. #39
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    I wish he'd send me a shirt like he pplans to do for that kid.

  10. #40
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    what's this?

 

 
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