View Poll Results: How do you feel about there being no pro perks to work for in Black Ops 2?

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  • Very Positive

    0 0%
  • Positive

    2 28.57%
  • Neither Positive or Negative

    4 57.14%
  • Negative

    1 14.29%
  • Very Negative

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  1. #1
    IPC's Data Dude First Sergeant: 1000 posts

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    Exclamation ZERO Pro Perks in Black Ops 2... wow.

    So it has been made official there are going to be no Pro versions of any of the perks in Black Ops 2. Hard to believe right? I was pretty shocked. However, this came directly from the mouth of David Vonderhaar so I am thinking there is no disputing it:

    "What Treyarch didn't want to do in its new system is offer the player perks or upgrades that change the way default settings function. All perks from previous games that modify the way weapons perform and the ability to unlock "Pro Perk" rewards have been abandoned in
    Black Ops 2 under this new philosophy..."

    So here are the perks that will be in Black Ops 2, and this is going to be it, no additional abilities will be available in a "Pro" version of any of these perks:

    Tier I
    Flak Jacket : Take less explosive damage.
    Ghost : Cannot be detected by enemy UAVs while moving.
    Blind Eye : Unaffected by AI-controlled perks.
    Hardline : Receive bonus score points.
    Lightweight : Move faster, take no damage from falling.

    Tier II

    Hard-wired : Immune to counter-UAV and enemy EMPs.
    Scavenger : Replenish ammo and grenades from fallen enemies.
    Cold-blooded : Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
    Toughness : Flinch less when shot.
    Fast Hands : Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

    Tier III
    Engineer : Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
    Dead Silence : Move silently.
    Extreme Conditioning : Sprint for a longer duration.
    Tactical Mask : Reduce the effect of flash, concussion and shock charges.
    Awareness : Enemy movements are easier to hear.
    Dexterity : Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

  2. #2
    2 Year Club First Sergeant: 1000 posts

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    That's crazy! So what you see is what you get! Pretty cool and different.

  3. #3
    Protecting IPC's crops 2nd Lieutenant: 2500 posts Snake Champion

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    Default

    Something I noticed, however, is that alot of the "pro" aspects from previous CoDs are tied into the base perk. For example Lightweight gives you faster sprint AND no fall damage. Then they broke up some perks that had pro abilities into two separate perks (for example Ghost, Cold Blooded, and Blind Eye. Then Dexterity and Marathon) so I guess they are still there, just separated or already unlocked technically.

  4. #4
    2 Year Club First Sergeant: 1000 posts

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    Yeah I noticed that as well. Im assuming it is an attempt to make someone choose exactly what they want. They can either pick all perks for their setup, or they can pick small parts, but get off-hand items. Can't have it all.

  5. #5
    Pro Ellipsis User Staff Sergeant: 250 posts

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    Hmmm... Quickdraw Pro is now 'Fast Hands' I feel disappointed in the name itself.?
    Other than that these look very well balanced.

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  6. #6
    Sergeant Sergeant: 100 posts

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    What do you think will be the most used perks? There always seems to be some that everyone uses...ghost in bo.

  7. #7
    Sergeant First Class Sergeant First Class: 500 posts

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    Hmm, I wonder why they didn't do that. I'm not really complaining though because I always thought it was a pain after I'd prestige to earn all my pro perks again. So this isn't horribly bad.

    I still think Ghost and Blind eye are going to be very over used.

  8. #8
    IPC's Data Dude First Sergeant: 1000 posts

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    I think with the new 10-point create-a-class system there won't be so many overused perks (maybe). People can select more than one Tier I perk so who knows, maybe perk use will be more even.

  9. #9
    FNG Major General: 7000 posts Space Invaders Champion

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    I like this and I think they did this to keep the game balanced/fair across all levels, and blops pro perks sucked to get


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  10. #10
    ObamaLlama Sergeant Major: 1500 posts

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    Well I'll definitely use scavenger because I shoot way to much for the amount of kills I get haha but I think toughness will find some love. I'm already loving engineer but it stinks to know I can no longer booby trap claymores and such.

    As for no pro perks it does suck the fun out of "yes I finally unlocked hacker pro " but then again it levels off the god mode of having 3 pro perks compared to someones 3 no pro perks.

    Quote Originally Posted by MrAndMrsGamer View Post
    I gotta say that's a rare thing to see nowadays twitchy i really respect your post =) obviously you are a person who respects others and thinks things out before he speaks.


 

 
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