09-09-2010, 11:19 AM
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#12
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Sergeant
Join Date: Jul 2010
Location: New York
Posts: 222
Thanks: 15
Thanked 13 Times in 13 Posts
Mentioned: 15 Post(s)
Tagged: 4 Thread(s)
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Quote:
Originally Posted by AlphabetSoop
I completely disagree with the idea of care packages counting toward killstreaks. Say you get a chopper gunner in a care package. You use the chopper gunner, and it gets you enough kills to get an emergency airdrop. You call in the emergency airdrop, and it gets you a predator, a harrier strike, and a pave low. All three of those combined EASILY gets you to 25 kills. That's 4 kills with a weapon, and 21 kills with air support. Nuke's shouldn't be that easy.
Claymores, however, definitely should count. For starters, you only get one of them, and if you don't have scavenger, it's a one-and-done deal. If you do have scavenger, everytime your claymore gets a kill, you have to go and get the scavenger pack and place another claymore. If claymore kills shouldn't count, neither should grenade kills. In my eyes, it takes MUCH more skill to place a claymore correctly than it is to throw a grenade in a random direction. Most of my claymores get run through anyway since so many people are whoring marathon/lightweight classes these days.
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I dont think care packages should count but I think sentry guns should
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