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Old 10-17-2011, 10:29 PM   #1
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Default SCAR-H With Stopping Power

Currently i am using the scar h with extended mags and the perks scavenger, stopping power, and steady aim. i was wondering if stopping power is really neccessary and if it makes a big difference and if i should use a different perk instead of stopping power. most of my kills with it are around mid-range if that helps any.
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Old 10-17-2011, 11:14 PM   #2
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@ShadySLAYER666 I would change steady aim. Peferably, commando pro or ninja pro, depending on you. Steady aim is not really needed- it does not have much recoil... But I would keep the other perks. I think they're fine. =)
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Old 10-17-2011, 11:31 PM   #3
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@ShadySLAYER666 I would change steady aim. Peferably, commando pro or ninja pro, depending on you. Steady aim is not really needed- it does not have much recoil... But I would keep the other perks. I think they're fine. =)
Thanks. Thats actually a really good idea since i rarely hipfire with the scar and when i do its pretty much less than 10 feet away from my target.
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Old 10-18-2011, 02:56 AM   #4
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i use SP with my Scar, but def get rid of the steady aim. Ninja all the way
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Old 10-30-2011, 03:24 AM   #5
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On the Scar H you need stopping power because of the low clipcount and slow reload time. But I would replace steady aim with ninja or sit rep.
BTW sit rep pro is awesome. Your enemies sound like drunk elefants trampeling in a glasshouse. really effective.
If you want to go without stopping power just put on the UMP 45. It is pretty much the only gun that works really well without it.

A really good piss of class is UMP 45 silenced, AA12 extended mags, with marathon, cold-blooded and ninja. All pro perks of course.
This is my go to class when all others fail I reap havoc with this one.

My favourite scar set up is, scar with extended mags or silencer, akimbo rafficas. Scavenger, Stopping power and ninja or sitrep.

Sorry for the bad english grammar, I am from Norway
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Old 10-30-2011, 04:03 AM   #6
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On the Scar H you need stopping power because of the low clipcount and slow reload time. But I would replace steady aim with ninja or sit rep.
BTW sit rep pro is awesome. Your enemies sound like drunk elefants trampeling in a glasshouse. really effective.
If you want to go without stopping power just put on the UMP 45. It is pretty much the only gun that works really well without it.

A really good piss of class is UMP 45 silenced, AA12 extended mags, with marathon, cold-blooded and ninja. All pro perks of course.
This is my go to class when all others fail I reap havoc with this one.

My favourite scar set up is, scar with extended mags or silencer, akimbo rafficas. Scavenger, Stopping power and ninja or sitrep.

Sorry for the bad english grammar, I am from Norway
its fine, your english grammar is pretty good. right now im using the scar with extended mags and the secondary is the spas 12 with grip. for perks they are scavenger, stopping power, and sitrep and then i have a semtex grenade for equiptment or a claymore for more objective based games.
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Old 11-04-2011, 11:34 AM   #7
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Red dot with a silencer!
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Old 01-26-2012, 01:17 AM   #8
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i use steady aim simply because soon as i see an enemy close range i fire from the hip then finish them off through the sight if needed.. works like a charm. although some people use commando so i drop shot their ass. i gave up on using mele on cod a while ago when i found out half the time its bullshit and does not work lol
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Old 03-12-2012, 09:36 PM   #9
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Steady Aim isn't as usefull as it looks. Just burst, (yes, on full auto) sounds impractical but if u keep him centered, he'll flinch and give you enough time to ADS, knife, or whatever. Or just fire and keep as much of him in crosshairs as possible. It just feels like a crutch to me.

Drop shotting is usefull too of course. His knife won't register on you if he's not aimed perfectly at you, commando or not.
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